#ifndef POINT3D_H
#define POINT3D_H

class Point3D {
    public:
        Point3D(float x, float y, float z):x(x), y(y), z(z) {};
        virtual ~Point3D() = default;

        inline void translateX(float delta) {
            x += delta;
        };
        inline void translateY(float delta) {
            y += delta;
        };
        inline void translateZ(float delta) {
            z += delta;
        };

    public:
        float x, y, z;
};

#endif // POINT3D_H
